enchant(); window.onload = function() { var game = new Game(640, 420); game.fps = 24; game.preload(['../images/chara1.gif']); game.onload = function() { game.lbl = new Label(''); game.lbl.y = 400; game.lbl.x = 10; game.rootScene.addChild(game.lbl); var tempo = -2000; var pos = 0; for(var easing in enchant.Easing) { tempo +=3000; pos += 10; new Bear(pos, tempo, easing); } game.rootScene.backgroundColor = 'grey'; }; game.scale=1; game.debug(); }; Bear = enchant.Class.create(Sprite, { initialize: function(pos, tempo, easing) { this.game = enchant.Game.instance; Sprite.call(this, 32, 32); this.image = this.game.assets['../images/chara1.gif']; this.x = 50; this.y = pos; this.tl.setTimeBased(); this.tl.delay(tempo).then(function(){this.game.lbl.text=easing;}) .moveTo(550, pos, 3000, enchant.Easing[easing]) .and().rotateTo(90,3000); this.game.rootScene.addChild(this); }, });