enchant();

window.onload = function() {

    var game = new Game(640, 420);
    game.fps = 24;
    game.preload(['../images/chara1.gif']);
    game.onload = function() {
        game.lbl = new Label('');
        game.lbl.y = 400;
        game.lbl.x = 10;
        game.rootScene.addChild(game.lbl);
        var tempo = -2000;
        var pos = 0;
        for(var easing in enchant.Easing) {
            tempo +=3000;
            pos += 10;
            new Bear(pos, tempo, easing);
        }
        game.rootScene.backgroundColor = 'grey';
        
    };
    game.scale=1;
    game.debug();
};

Bear = enchant.Class.create(Sprite, {
    initialize: function(pos, tempo, easing) {
        this.game = enchant.Game.instance;
        Sprite.call(this, 32, 32);        
        this.image = this.game.assets['../images/chara1.gif'];
        this.x = 50;
        this.y = pos;
        this.tl.setTimeBased();
    this.tl.delay(tempo).then(function(){this.game.lbl.text=easing;})
    .moveTo(550, pos, 3000, enchant.Easing[easing])
    .and().rotateTo(90,3000);
        this.game.rootScene.addChild(this);
    },
});